

Much of his personality is expressed through his body language and his reactions during battle sequences. Because the player and Walker is intended to be the same person according to the game's design philosophy, the character is presented as an "average guy" who is relatable to the player in spite of his special forces training background. As every motivation Walker has in the game is designed to mirror the motivation of someone who plays a video game, his emotional state is often explicitly reflected to the player. The writing for the camaraderie between Walker and his squad mates was inspired by HBO's Generation Kill. Walker is initially presented with a personality that evokes a virtuous military serviceman archetype: clean cut, courteous to his colleagues, and respectful of the rules of military engagement. The character's surname Walker was chosen because he would end up traversing much of the game's levels by foot. In particular, it undermines the notion that intervention from the United States military is based on virtue challenges the portrayal of war in popular media which is often inconspicuously devoid of civilian casualties highlights the traumatic effect of war on surviving soldiers and exposes the ambiguities between battlefield friends and enemies. The story arc of its protagonist, Captain Martin Walker, is written to subvert the military shooter genre in a number of ways. In an interview with GamesRadar, lead writer Walt Williams explained that the development team of Spec Ops: The Line desired to do a "dramatic, more raw war story", something that no other entity in the video game industry was attempting at the time. The character's motivations have been widely discussed by commentators, who explore and analyze the series' underlying themes in various publications and academic writings. Voiced by American actor Nolan North, Walker is noted by critics for standing out among protagonist characters in the video game industry, as The Line focuses on exploring the implications of the player's actions directing Walker's decisions as part of the game's story. He believed that this provides greater narrative depth as Walker's experiences explore the extent of a soldier’s humanity and the impact of his psyche from the difficult choices he has to make. Williams eventually decided that Walker's sanity gradually deteriorates as the story progresses. Lead writer Walt Williams was largely responsible for Walker's characterization, which underwent changes in tandem with the revisions to the story of The Line during its development. Walker is designed to be the protagonist of a video game experience which challenges the player emotionally through its exploration of discomforting themes associated with the efficacies and consequences of war on its combatants. He begins committing unethical acts of violence against other survivors in the city, and experience hallucinations which distorts the game's subsequent events. Sometime after his arrival in Dubai, Walker decides to search for his former superior, Lieutenant Colonel John Konrad, who is last known to be leading the city's evacuation and relief efforts. During the events of The Line, Walker is tasked with leading a team on a recon mission to a disaster-ravaged Dubai. Walker is a member of Delta Force, a special operations force of the United States Army.

Martin Walker's character model from Spec Ops: The Line (2012)Ĭaptain Martin Walker is the protagonist and player character of the 2012 third-person shooter video game Spec Ops: The Line, the tenth entry of the Spec Ops series, developed by German studio Yager Development and published by 2K Games.
